The developer id Software, in collaboration with NVIDIA, unveiled the latest visuals for “Doom: The Dark Ages” during the CES 2025 exhibition, confirming that the game will utilize the latest id Tech engine and support ray tracing, path tracing, and DLSS 4 technologies.
Billy Khan, Engine Technology Director at id Software, stated in a presentation that “Doom: The Dark Ages” will support DLSS 4’s multi-frame generation (enhancing game performance and image quality), ray reconstruction (improving realism and detail in visuals), and path tracing (creating more realistic lighting effects).
Leveraging the latest version of the id Tech engine, the game will showcase “spectacular battles and stunning graphics,” marking the arrival of a “new era” in gaming.
“Doom: The Dark Ages” is an upcoming first-person single-player action shooter, expected to be released in 2025.
The game serves as a prequel to “Doom (2016)” and “Doom Eternal,” set in a medieval backdrop while retaining the series’ classic intense gunplay style. Players will be able to engage in combat using weapons such as shotguns, chainsaws, and flails. The game will be available on XGP at launch.
NVIDIA also introduced the new generation DLSS 4 technology, with Jensen Huang stating that the RTX 5090 could deliver up to twice the performance of the RTX 4090. DLSS 4 supported over 75 games and applications on its launch day.
DLSS 4 also introduces the graphics industry’s first real-time application of Transformer model architecture.
The Transformer-based DLSS ray reconstruction and super-resolution models bring twice the parameters and four times the computational power, providing higher stability, less ghosting, more detail, and stronger anti-aliasing in-game scenes.