Concord is a game that tries to impress with its colorful, retro sci-fi style, but it falls short of delivering a memorable visual experience.
The game uses bright colors and futuristic settings to create a world that should feel exciting and new. Many players find the design uninspired, meaning it doesn’t stand out or offer anything fresh.
One of the most significant issues is with the characters, Freegunners. There are 16 different characters, each with their look and abilities.
But instead of being unique and exciting, most come across as plain and forgettable.
I do not understand what happened within the company; these characters are “generic” or “bland,” meaning they don’t have the exciting or creative designs that could make them memorable.

For example, characters like “Kyps” or “Star Child” have abilities that might be fun to use in the game, but their appearances don’t match that level of excitement.
They look like they were designed quickly, without much thought or creativity put into making them visually attractive.
The weapons in the game face a similar problem. While they work well during gameplay and serve their purpose, they don’t look very special. In many games, weapons are designed to look powerful or relaxed, making players excited to use them.
In Concord, however, the weapon designs don’t have that impact.
They are functional but lack the visual flair to make them stand out. This contributes to the feeling that the game’s art direction—how it looks and feels—isn’t as strong as it could be.
Concord Gameplay: A Mix of Strengths and Weaknesses
Concord manages to excel in some areas, particularly in its core gameplay mechanics, which is one of the few aspects where the game truly shines.
The shooting in Concord feels smooth and responsive, meaning that when you fire a weapon in the game, it reacts quickly and accurately, making it satisfying to play.
Each weapon in the game has its feel and purpose, which adds to the polished experience. For example, you might have a powerful sniper rifle that is perfect for long-range attacks or a fast-firing pistol that is ideal for close combat.
The game is designed to be fast-paced and full of action, especially in the mode called “Rivalry.” This mode requires you to think strategically about which characters and abilities you use, as each round can only be won by outsmarting your opponents.
The “Rivalry” mode adds extra excitement because you have to win multiple rounds, and you can’t use the same character twice if you win a round. This forces you to be smart about your choices and work well with your team.
One of the things that make Concord enjoyable is its level design, which emphasizes “verticality.” This means that the game encourages you to move up and down in the environment, not just side to side.

For example, you might need to jump onto platforms or use high ground to your advantage. This vertical movement keeps the gameplay dynamic and engaging because you can surprise your enemies from above or find new ways to approach a situation.
Despite these strong mechanics, Concord falls short in other areas. The game modes themselves are not very innovative, meaning they don’t bring anything new or exciting that players haven’t seen before in other games.
This lack of variety in how the game can be played makes it feel repetitive after a while. This has left many players feeling like something is missing, as they don’t have a way to enjoy the game outside of multiplayer matches.
Lore and Story: A Missed Opportunity in Concord
In Concord, the story and background lore are meant to add depth to the gameplay, but they fall short of expectations. The game tries to create a fascinating universe with its characters, called Freegunners, and the different locations you explore.
The story is not very detailed or engaging, which makes it hard for players to feel connected to the characters or the world they inhabit.
The game includes something called the Galactic Guide, which gives you some information about the characters and the different places you visit.
But this information is primarily surface-level and doesn’t go deep enough to make you care about what’s happening in the game.

For example, while the characters have unique abilities and some basic backstories, they aren’t developed enough for you to feel any real attachment to them.
Because the story is not solid, and many players struggle to stay interested in the game. In hero shooters like Concord, having a compelling story can make a big difference.
It helps players become more invested in the characters they’re playing, making the whole experience more enjoyable.
The story feels more like an afterthought, which is a major letdown, especially when compared to other games in the genre that have rich, character-driven narratives.
Soundtrack and Sound Design in Concord
When you think about what makes a video game exciting, the sound is a big part of it. Good sound design can make you feel like you’re really in the game, whether you’re sneaking around in the dark or battling enemies.
In Concord, the sound design doesn’t do much to help make the game more exciting or immersive.
The game’s soundtrack, which is the music that plays in the background, is pretty basic. It doesn’t really grab your attention or make the action more intense.
Imagine watching a movie where the music is just “okay” – it’s there, but it doesn’t make you feel anything special. That’s what happens in Concord. The music plays, but it doesn’t make you feel more involved in the game.
As for the sound effects, like the noises made by weapons or footsteps, they work fine – they’re not bad, but they’re not amazing either.
They do their job, but they don’t stand out. In some games, hearing the sound of a sword swinging or an explosion can be really thrilling, but in Concord, these sounds don’t add much to the experience.
This is a bit disappointing because sound can be a powerful tool to make the game world feel authentic and exciting. If the sound in Concord was more creative or impactful, it could have made the game more engaging, even with some of its other issues.
But as it stands, the sound design is just kind of there – it doesn’t really help the game become something special.
Concord: Concord is a game that, at first glance, has some solid gameplay elements that could be fun for those who enjoy fast-paced shooting games. When you look a bit closer, you start to see where the game falls short, hero design, especially compared to other popular games in the same genre. – Ky